Creating Second Life Meshes with AC3D


(Mesh model shown above created in AC3D and shown in Second Life by Clay)


Second Life now supports meshes, which means you can use AC3D to put virtually any model into Second Life with great ease.

To export a model from AC3D and use it in Second Life, export it as Collada. Collada files use .dae as a file name extension e.g. car.dae.

 

 

In Second Life select menu Build->Upload->Model and select your .dae file from where AC3D exported it.


Here you can name your model (here it is called .my car.). Here you can define the Physics of the model (how it reacts to collisions, if it.s solid etc).  You can also provide alternate models for levels-of-detail which determines what you see at different distances.

Description: T:\slmeshtut\secondlifemesh_files\image003.jpg

 

If the model is texture-mapped, select the checkbox near the bottom right, this will show a preview of your textured model. Note that if you press 'Upload' now, the textures will not be uploaded.

Description: T:\slmeshtut\secondlifemesh_files\image004.jpg

 

For textures to be uploaded, click on the 'Upload options' tab and check the 'Upload textures' tick box.

Description: T:\slmeshtut\secondlifemesh_files\image005.jpg


Uploading aything costs Linden Dollars.  Uploading a model and texture will cost more than just the model.  Press the 'Calculate weights and fee' button to find out how much it will cost.

After uploading, your model appears inside your Inventory:

Description: T:\slmeshtut\secondlifemesh_files\image006.jpg

 

Simply drag it from here into your world (in which you must have building permission).  Then you can position and scale your model as needed.

Description: T:\slmeshtut\secondlifemesh_files\image007.jpg

 

There are other options available when uploading models, see the official Second Life Uploading a Mesh Model page for more detailed info.